Lost the lottery? Hike next door
Hikes near The Wave, Angels Landing, Half Dome, and the Enchantments that need no lottery

The famous hikes are famous for a reason. But the rock, the view, and the feeling rarely stop at the permit boundary. Almost every hard ticket has a neighbor — same geology, same light, sometimes the same trailhead — that you can simply walk into.
This is not a list of consolation prizes. Some of these are better days than the original, just less photographed. Here are five famous permit hikes, what sits next door, and what you give up by switching.
The Wave → White Pocket, and the slot canyons
The Wave is one of the hardest day permits in the country. The swirling sandstone around it is not.
- White Pocket, in the same national monument, has swirled and folded rock many people prefer to the Wave itself — with no lottery. The catch is the road: deep sand that needs a high-clearance four-wheel-drive vehicle and someone who knows how to drive it. Many visitors go with a local guide.
- Wire Pass and Buckskin Gulch start from the same trailhead area as the Wave. They need a day-use fee permit, but no lottery — a narrow, twisting slot canyon walk instead of open sandstone.
You give up: the exact photo. You gain: a day you chose instead of a day you won. Slot canyons carry flash-flood risk; check the forecast for the whole area upstream, not just the sky above you.
Angels Landing → Scout Lookout, and the view from above
Angels Landing’s permit covers the final chain section along the fin — not the whole trail.
- Scout Lookout is where the permit section begins. The climb up to it — the steep switchbacks, the canyon views — needs no permit. For many people, it is most of the experience with none of the exposure.
- Observation Point, via the East Mesa Trail, looks down on Angels Landing from higher up. The trailhead is reached from outside the main canyon, and no permit is needed for the day hike.
You give up: the chains and the fin itself. You gain: a hike your whole group can do, and a view of the famous one from above.
Half Dome → Clouds Rest, and the first half of the trail
The Half Dome permit is for the cables on the final dome. Everything below them, and a higher summit nearby, are open to day hikers.
- Clouds Rest stands higher than Half Dome and looks straight down onto it. It is a long day hike with no cables and no day-use lottery — only overnight trips need a wilderness permit. The summit ridge is narrow and exposed; it is not for everyone. The trailhead is off Tioga Road, which is only open part of the year.
- The Mist Trail to the top of Vernal and Nevada Falls is the first part of the Half Dome route. No permit, two huge waterfalls, and a real workout on its own.
- Sentinel Dome is a short walk to a bare granite summit with a view across to Half Dome — the easy version, for a sunset or a slower day.
You give up: standing on top of the dome. You gain: the view of it, which is the view in most of the photos.
The Enchantments → Colchuck Lake
The Enchantments lottery is for overnight stays. Day hiking uses a free, self-issued permit you fill out at the trailhead.
- Colchuck Lake is the turquoise lake under granite walls that you see in many Enchantments photos — and it is a day hike on the self-issued permit. Steep, rocky, and popular, but no lottery.
- Some very fit hikers traverse the whole Enchantments in one long day on the day permit, with a car shuttle between trailheads. It is a serious, all-day effort with a brutal climb — plan it like a mountaineering day, not a hike.
You give up: sunrise at an alpine lake. You gain: no lottery at all, and an early start is still yours.
Mount Whitney → Lone Pine Lake
Mount Whitney’s lottery covers the Whitney Zone — the upper part of the mountain. The lower trail is outside it.
- Lone Pine Lake sits on the Whitney trail itself, just below the zone boundary. It is a solid day hike with no Whitney permit needed, and a good test of how you handle the altitude.
- The wider Eastern Sierra is full of high day hikes that don’t use the Whitney lottery at all. The Whitney Zone is the exception, not the rule.
You give up: the highest summit in the lower 48. You gain: a taste of the trail — and an honest read on whether you want to apply next year.
How to find your own neighbor
The five above are examples. The same method works almost anywhere:
- Read what the permit actually covers. It is often one section, one zone, or one type of trip — overnight but not day use, the summit but not the trail. The place page tells you which.
- Look one ridge over. Famous parks are often surrounded by national forest or BLM land with the same rock and far fewer rules.
- Look from the other side. The best view of a famous summit is usually from somewhere else.
- Change the season. Some permits only apply part of the year. The permit calendar shows when each one starts and stops.
Two cautions
- Quieter can mean more remote. Fewer people means fewer people to help. Carry a map that works offline, tell someone your plan, and turn around on time.
- No permit doesn’t mean no limit. Permits exist because places were being damaged. Stay on durable ground, pack out everything, and keep the neighbor worth visiting — or it will get a lottery of its own.
Still want the original? Build a backup ladder for this year, and apply again with a better plan next time.
Evergreen field note — rules, road conditions, and day-use permits change. Check the managing agency before you go, especially for roads and closures.
Cite this page: Hush Canyon, “Lost the lottery? Hike next door,” HushCanyon.com/guides/no-lottery-lookalikes. How to cite & reuse
